The mystery of why Tinykin are so devoted to Milo spools out satisfyingly over the course of Tinykin‘s six main levels. Players simply walk over colored eggs, which hatch new Tinykin who then will follow Milo unquestioningly. These eyeball-shaped creatures are the heart of Tinykin.īoarding down a banister Image: Splashteam Lastly, yellow Tinykin can form bridges if they’re tossed in just the right spot. Green Tinykin stack on top of each other, allowing Milo to climb the world’s cutest ladder. There are superconductive blue Tinykin, great for daisy-chaining their way from a sparking wall outlet to an unpowered electrical device to get them working again. Each color-coded creature has a special ability: purple Tinykin are super strong and can carry items across a map, while red Tinykin are useful for exploding obstacles and breaking down barriers. In nearly every area, Milo encounters a new variety of Tinykin, introduced in an adorable animated cutscene. The Tinykin themselves bring tons of charm to any interaction. Milo’s got moves, and with the addition of the Tinykin themselves, has no trouble climbing into every nook, cranny, and bookshelf he comes across. Every new area of the house, from the kitchen to the hallway to the bathroom, is packed with collectibles and secrets that makes exploring them a joy. Tinykin is less of a real-time strategy game and more of a 3D platforming collect-a-thon. TINYKIN E3 SERIESWith the help of local insects and mysterious creatures called Tinykin, Milo must solve the mystery of his surroundings and try to make it back home.Ĭomparisons to the Pikmin series are perhaps inevitable, but Tinykin is distinct. After an accident causes his vessel to crash, Milo awakens in a normal suburban house, with a catch: he’s only a few inches tall. Milo, an intrepid member of a spacefaring race, is convinced that his planet is not his true home. Tinykin explores a subgenre of this trope: that of the shrunken-down explorer. Most video games find themselves here, where the player uses gameplay mechanics to better understand their surroundings. An enduring trope in fiction is “person finds themselves in an unfamiliar world and must learn to navigate through it”.
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